Crafting dungeons can be tiring work. We’re here to make things easy and interesting with our Dungeon Tables! Whether a crumbling temple, a forgotten city, or sealed tomb, every party loves a good old fashioned dungeon dive. This week’s table provides random encounters found within ruins—just roll the dice to populate your upcoming adventure! The table below provides foes in a wide spread of difficulties, so some results may be easy while others deadly. Feel free to use as inspiration or tweak, modify, and supplement to your heart’s content. Happy delving!
Ruins
2d20 | Encounter |
2 | 1 medusa guarding her lair |
3 | 2d6 clockwork beetles (75%) or 2d4 clockwork beetle swarms (25%) (see Tome of Beasts) pouring out of cracks in the walls |
4 | A mummy, awakened from its slumber |
5 | A lawful good fane spirit being pursued by a fleshspurned (see Tome of Beasts 2) |
6 | 3d6 stirges, swarming and biting and piercing |
7 | A yowler (see Tome of Beasts 2), prowling the halls for revenge |
8 | 1d6 gricks (75%) or 2d4 gricks and a grick alpha (25%) |
9 | A cauldronborn (see Creature Codex) within the remnants of a laboratory |
10 | Within a ruined armory await 3d6 rust monsters, excited at the prospect of a meal |
11 | 1d4 ghasts of Leng (50%)(see Creature Codex) or a greater ghast of Leng (50%) (see Tome of Beasts 2) |
12 | A faceless wanderer (see Tome of Beasts 2), haunting the halls |
13 | 3d6 swarm of bats (Oh gods, they’re in my hair!) |
14 | A sigilian (see Creature Codex) or a rune swarm (see Tome of Beasts 2) hidden within a ruined library |
15 | A fate eater (see Tome of Beasts) curled within a remote corner of the ruin and willing to trade information—if the party has any information it deems valuable |
16 | 2d4 phase spiders in a webbed hall |
17 | 1d4 mold zombies (see Creature Codex) being just, like, really gross |
18 | A gelatinous cube, nearly invisible and blocking a passageway |
19 | 1d4 dread walker excavators (see Tome of Beasts 2), searching for something |
20 | A boot grabber (see Creature Codex) and 1d4 darkmantles working in tandem |
21 | A black pudding blending in with the mold and shadows of the walls and floor |
22 | A wicked skull (see Tome of Beasts 2), pretending to be a poor soul transformed and trapped by an evil necromancer |
23 | A flesh golem (75%) or a stone golem (25%), abandoned by its master |
24 | 1d4 ghouls or an angatra (see Tome of Beasts), hungry for flesh |
25 | A room filled primarily with bones of various humanoids and other creatures while within the pile are flashes of gold, weapons, and other loot—but beneath the pile, lying in wait, is a hungry otyugh |
26 | A walled horror (see Tome of Beasts 2) |
27 | 1d6 dipsa (75%) or 1d4 cobbleswarms (25%) (see Tome of Beasts) on a bridge or along the edge of a crevasse |
28 | A trail of rat corpses with no obvious wounds, but a relevant medicine check reveals they are all missing their hearts, and if the trail of corpses is followed, it leads to a gaunt one (see Tome of Beasts 2) |
29 | An oni willing to barter for knowledge |
30 | A bone collective (see Tome of Beasts), watching the party from the shadows |
31 | A gorgon, preparing to charge |
32 | 1d4 clacking skeletons (75%)or a skeleton monarch (25%)(see Creature Codex) |
33 | 3d6 swarm of rats, fleeing from a wraith |
34 | 1d4 giant centipedes or 1d4 horakh (see Tome of Beasts), angry at the intrusion into their home |
35 | A room containing a bunch of junk, a few sparkles of gold, and a single treasure chest—the chest is a mimic |
36 | A zeitgeist (see Tome of Beasts 2) trapped in time and driven mad |
37 | A gibbering mouther, wailing and shrieking |
38 | 2d6 skeletons (75%) or 2 husks (25%)(see Tome of Beasts 2) with no purpose except violence |
39 | An akaasit (see Tome of Beasts 2) moving toward an unknown destination, that attacks only if attacked, but otherwise it ignores the party |
40 | 1d4 animated armors standing guard within a treasury |
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