With her toned physique and straight-backed gait, Namazzi appears to be a much younger woman than she is. Her wise, confident eyes and the occasional patch of graying stubble on her shorn head betray the truth however. Namazzi has ensured the safety of trade goods and travelers from Nangui, the City of Sorcerers, for over three decades.
A Blade Among Books. Namazzi’s parents were certain their youngest child would be a renowned parchment-maker as every member of each of their families had been for generations. Their certainty evaporated when their young daughter began running through the home battling imaginary fiends while brandishing a wooden serving spoon as though it was a sword. Namazzi didn’t have the patience to prepare the skins used to make parchment or to stretch and scrape them carefully, but she excelled at killing the rats drawn to the scent of unprepared animal hides. It didn’t take them long to realize they would be more prosperous if they found other tasks to occupy Namazzi’s time, so they procured the services of a retired city watch captain to train her to fight.
Ghost of the Market Stalls. Namazzi excelled in her training. It wasn’t long before she learned everything her teacher could impart on her, and she was eager to learn more. She knew her parents couldn’t afford to hire a rotating cast of trainers to teach her, so she sought out talented warriors and traded her cooking and cleaning services for martial training. By her early teens, she was well-versed in every weapon and fighting style common to her home city. Around that time, she met Endana, a girl about the same age as her. The two became fast friends, and Namazzi would hover near Endana’s workplace, where her friend danced to draw customers to her parents’ market stall. When men made advances toward Endana, Namazzi would try to persuade them to leave the girl alone. When she failed with her words, she would follow the men and administer a sound beating to them. Before Namazzi could explore her deepening feelings for her friend, her parents asked her to help guard a caravan carrying their parchment to markets in Siwal. Beholden to her family, she agreed.
A Ribbon in the Wind. Though she missed her friend and family, Namazzi exulted in the freedom she found on the road. She also enjoyed the chances it gave her to utilize her skill with weapons against hostile targets. When she returned to Nangui, she rushed to see Endana at her earliest opportunity, but her friend’s parents, who had never approved of Namazzi, told her Endana had been married to an advisor to Nulu Nagoa, the city’s ruler. Namazzi tried to gain access to the Branches District to see her friend, but was rebuffed by the guards at every attempt. Following her disappointment, Namazzi joined another caravan as a guard, and so it went for nearly 20 years. After the death of her parents, Namazzi’s brother took over the family’s parchment business and began trading more aggressively with other settlements. He and Namazzi have formed a partnership in which he oversees production, and she makes sure their products make it to their intended markets safely. She only occasionally wonders if Endana ever thinks of her.
Characteristics
Personality Trait. I have a lesson for every situation, drawn from observing the subtleties of desert life.
Ideal: Glory. I must earn glory back in battle for my clan, my ancestors, and myself.
Bond. My people are the most important thing in my life, even when they are far from me.
Flaw. There’s no room for caution in a life lived to the fullest.
Namazzi Akullo, Caravan Guard
Medium humanoid (human), neutral good
Armor Class 14 (studded leather)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+1) | 13 (+1) |
Saving Throws Str +5, Con +4
Skills Acrobatics +4, Athletics +5, Perception +3, Survival +3
Senses passive Perception 13
Languages Common, Southern Tongue
Challenge 1/2 (100 XP)
Second Wind (Recharge After a Short or Long Rest). As a bonus action, Namazzi can regain 6 (1d10 + 1) hit points.
ACTIONS
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Namazzi Akullo, Desert Wind
Medium humanoid (human), neutral good
Armor Class 17 (studded leather)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+1) | 14 (+2) |
Saving Throws Str +5, Con +4
Skills Acrobatics +5, Athletics +5, Perception +3, Performance +4, Persuasion +4, Survival +3
Senses passive Perception 13
Languages Common, Southern Tongue
Challenge 1 (200 XP)
Light-Footed. Namazzi adds her Charisma modifier to her armor class (reflected in statistics), and she is unaffected by difficult terrain.
Second Wind (Recharge After a Short or Long Rest). As a bonus action, Namazzi can regain 9 (1d10 + 4) hit points.
ACTIONS
Multiattack. Namazzi makes two attacks with her glaive.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Namazzi Akullo, Desert Dancer
Medium humanoid (human), neutral good
Armor Class 17 (studded leather)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+1) | 14 (+2) |
Saving Throws Str +5, Con +5
Skills Acrobatics +5, Athletics +5, Perception +3, Performance +4, Persuasion +4, Survival +3
Senses passive Perception 13
Languages Common, Southern Tongue
Challenge 2 (450 XP)
Dust on the Wind. If Namazzi makes a melee attack against a creature, she doesn’t provoke opportunity attacks from that creature until the start of her next turn.
Light-Footed. Namazzi adds her Charisma modifier to her armor class (reflected in statistics), and she is unaffected by difficult terrain.
Second Wind (Recharge After a Short or Long Rest). As a bonus action, Namazzi can regain 12 (1d10 + 7) hit points.
ACTIONS
Multiattack. Namazzi makes two attacks with her glaive or her longbow.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Namazzi Akullo, Blade Dancer
Medium humanoid (human), neutral good
Armor Class 17 (studded leather)
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+1) | 14 (+2) |
Saving Throws Str +6, Con +5
Skills Acrobatics +5, Athletics +6, Perception +3, Performance +4, Persuasion +4, Survival +3
Senses passive Perception 13
Languages Common, Southern Tongue
Challenge 4 (1,100 XP)
Dust on the Wind. If Namazzi makes a melee attack against a creature, she doesn’t provoke opportunity attacks from that creature until the start of her next turn.
Indomitable (Recharge After a Short or Long Rest). If Namazzi fails a saving throw, she can roll it again but must take the new roll.
Light-Footed. Namazzi adds her Charisma modifier to her armor class (reflected in statistics), and she is unaffected by difficult terrain.
Second Wind (Recharge After a Short or Long Rest). As a bonus action, Namazzi can regain 12 (1d10 + 7) hit points.
ACTIONS
Multiattack. Namazzi makes three attacks with her glaive or two with her longbow.
Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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