Trapmaster: Incremental Traps
In a previous article we discussed encounter traps (Chilling Encounters). These complex traps turn a simple trap into an entire encounter, often with many things going on at once or each round on...
View ArticleRatatosk: Squirrel-Folk Organizations
“Spies? What do you mean, spies? Yes, yes, I know what the word means! I was just unaware you needed spies… what do you mean you also have monks?” (Lucano Volpe) Though the ratatosk may seem to be...
View ArticleInto the Wilderness: Presenting Choice
Kareem pulled himself over the ridge, rolling to his feet to take in the valley. Waterfalls crashed over cliff faces before disappearing into verdant mangroves thousands of feet below. Lush green...
View ArticleRogue’s Gallery: Brahm the Venturer
Brahm is tall and broad shouldered like most of his kin. He keeps his chest and back uncovered so as to better display the labyrinthine branding that patterns his back and shoulders. He greets...
View ArticlePlay with Class: Forge a Fabulous Fighter
Welcome to another installment of the Play with Class series where we will give you solid steps to run each class for the world’s greatest roleplaying game! This week, we’re getting slicey with...
View ArticleHeralds of the Yawning Void: Denizens of the Utter Black
Perhaps the worst aspect of this cult is their relationship with the creatures that lurk in the Void. These fanatics have no qualms about bringing forth such creatures to wreak havoc upon the world....
View ArticleFrom the Deck of a Sandship: Of Mhalmet and the Desert
A well-known haven for buccaneers, ne’er-do-wells, and reavers plaguing the White Sea, Mhalmet controls approximately 40 thousand square miles of mostly desert terrain bounded by the Lotus Road ley...
View ArticleEmerald Order Wallpapers
It’s a new month, and everyone’s gaming! So here’s a cult-tastic set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from The...
View ArticleSaints of Midgard: St. Authketill, the Twice Slain
The Midgard Worldbook already details a score of saints dedicated to the war god Mavros, but the other deities have their share of saints as well. Saints of Midgard uncovers some of these holy...
View ArticlePreparing for Empire of the Ghouls
A year ago, we released Empire of the Ghouls, and after some gentle prodding from my players, I started up my own game a few months ago. It has been a fun experience reading the text not as an editor...
View ArticleDungeon Tables: Random Encounters in Jungles
Crafting your party’s travel to their next plot point can be tiring work. We’re here to make things easy and interesting with our Dungeon Tables! This week’s table provides random encounters found...
View ArticleWarlock’s Apprentice: Intrigues of the Mharoti
Perpetual war, the interminable policy of the Dragon Empire. Conquest in the name of the Dread Sultan. The endless machinations of the dragons of the Dragon Empire are counted not only in physical and...
View ArticleTome Unbound: Storm Maiden
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View ArticleRatatosk: Squirrel-Folk of Midgard
“It is quite simple to spot a ratatosk living in Midgard. If you see a squirrel, ask yourself one of these questions. Is it wearing armor? Jewelry? Is it carrying a weapon or a wand? Is the fur of its...
View ArticleInto the Wilderness: Characterizing Locations
To make adventuring in the wilds compelling, you’ll want to make wilderness regions as unique as any city or dungeon. Characters should not merely enter a forest but the Schwarzwald, not a mountain...
View ArticleRogue’s Gallery: Bellisaromir
A frown perpetually clouds the face of this graceful alseid, and an impressive rack of antlers crowns his head. His humanoid torso and arms are tattooed in sepia, blue, and black with an owl, tree,...
View ArticlePlay with Class: Make a Marvelous Monk
Welcome to another installment of the Play with Class series where we will give you solid steps to run each class for the world’s greatest roleplaying game! This week we’re taking on one of the great...
View ArticleHeralds of the Yawning Void: More Dangers from the Darkness
The cult’s members and magic are undoubtedly dangerous, but the Void that compels them makes contact with the Harbingers especially insidious. Their magic, their very presence, can often leave behind...
View ArticleTrapmaster: Location, Location, Location
As they say, “Location, location, location!” Location plays a large part of any trap. Ever since coyote painted a big red X for the roadrunner to stand on, making sure that your target was in the...
View ArticleDungeon Tables: Random Encounters in Swamps
Crafting your party’s travel to their next plot point can be tiring work. We’re here to make things easy and interesting with our Dungeon Tables! This week’s table provides random encounters found...
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