Living Locations 5: Will your players survive the Tower of Barbs?
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. These locations are not “alive” in the traditional sense, but manipulate...
View ArticleThe Random GM: What’s in the clearing up ahead? Roll and find out!
Sooner or later, your players will ignore your narrative breadcrumbs in favor of aiding a random NPC. This is good and right. But it helps to be prepared when it happens! One Roll Wonders are a way to...
View ArticlePack Tactics Advice: I’m a homebrew GM. How do I make sure my plots aren’t...
It’s time again for the Kobold Press advice column, Pack Tactics! Our roundtable experts this month are Ben Eastman, Basheer Ghouse, Ben McFarland, Brian Suskind, and Mike Welham. You might recognize...
View ArticleMidgard Monday: Getting the (war)band together in Illyria, part 1
It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content you can drop into your campaign—whether it’s in Midgard or your own homebrew. Find new...
View ArticleStaff Picks: Wastes of Chaos is strangely beloved and on sale now
Each Monday, Wednesday, and Friday from March 1–March 25, we’ll unveil a gem from the Warrens and put it on sale through March 31! Check in 3 times a week for a new tome!From the legendary City of...
View ArticleIsekai’d, part 5: Which genre of isekai will you play?
You’re convinced. You want to try isekai in tabletop. Yes! But which genre of isekai are you aiming for? Isekai has sub-genres, each with its own unique take on the medium. This means a plethora of...
View ArticleMake your Scarlet Citadel (or any adventure) more amusing with trick magic items
If you’ve spent any time in Redtower, home city of the Scarlet Citadel megadungeon, you might have met Konrad of Runklestad. The aged battlemage prefers to keep his privacy, but that doesn’t mean he’s...
View ArticleKobold Gift Guide for March—Game Master’s Day!
March 4 is the international observation of GM’s day, the day when you show your appreciation for your GM who makes up stuff for free and then lets you eat their food too. This month, the gift guide...
View ArticleBlowing Up Midgard, part 2. Aboleths Rising
It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content you can drop into your campaign—whether it’s in Midgard or your own homebrew. Find new...
View ArticleSpicy takes on Dune 2 for your game
The 2024 movie Dune: Part Two is a sequel to the 2021 part one of the film, and is based on Frank Herbert’s 1965 sci-fi novel and its sequels. The film takes place in the far future but there are...
View ArticlePotion Commotion: Be an even BIGGER damn hero with potion of heroism variants
Potion Commotion looks at a few staple potions in the game and plays around with them. We’ll taking the standard abilities and offer them with either boosts or limitations, providing new versions of...
View ArticleThe Random GM: the Quick Work table to create an NPC elf
You tossed an elf into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. You’re about to name an elf “Bob” just to keep things moving. No wait,...
View ArticleGood Riddance, part 2: Snakes alive! Couatls become the bad guy
The classic alignment grid consisting of three rows (Good, Neutral, and Evil) and three columns (Lawful, Neutral, and Chaotic) is a contentious topic in TTRPGs. A lot of games (including the Tales of...
View ArticleMidgard Monday: Getting the warband together, part 2
It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content you can drop into your campaign—whether it’s in Midgard or your own homebrew. Find new...
View ArticleTo Fimbulwinter, or not to Fimbulwinter
When I first opened the pages of the Midgard Worldbook, I was immediately captivated. I was plunged into a treasure trove of ideas like Scrooge McDuck’s diving into a vault of gold coins. This book...
View ArticleLiving Locations 6: Echo House will sing your players to their doom
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. These locations are not “alive” in the traditional sense, but manipulate...
View ArticleThe Random GM: the Quick Work table to create an NPC dwarf
The PCs have gone into a dwarven city and they’re surrounded by dwarves. Maybe you’re running a game in Midgard, and there’s business in the Ironcrags. More dwarves. Why did you put so many dwarves in...
View ArticleTome Unrestricted: Tigebra
The Tome Unrestricted series fleshes out monsters from the Tome of Beasts 3, giving GMs ways to modify existing monsters to surprise well-prepared players or introduce new monsters to a campaign. This...
View ArticleBlowing Up Midgard, part 3, Morgau Must Feed
It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content you can drop into your campaign—whether it’s in Midgard or your own homebrew. Find new...
View ArticleStaff Picks: Campaign Builder Cities & Towns Map Folio is on sale now!
Each Monday, Wednesday, and Friday from March 1–March 25, we’ll unveil a gem from the Warrens and put it on sale through March 31! Check in 3 times a week for a new tome!From the legendary City of...
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