A friendly smile settles easily on the face of this young Nurian woman, and her eyes sparkle with merriment—or perhaps mischief. An over-full satchel sits at her feet, bulging with knickknacks and souvenirs of her travels. Despite her heavy armor and load, she is light on her feet and ready to quicken her pace at the first sign of trouble.
Wandering Heart. Inbar wants to see all the wonders the world has to offer. Since her parents took her and her siblings from their home in Laxor to see Mount Parini on Kyprion when she was a child, she has longed for a life of exploration and adventure. Her wanderlust clashes with her deep love of her family and her desire to eventually settle down and raise a family of her own.
Shortly after she came of age, to the consternation of her parents, she used most of her coin to purchase gear and a fare to Jelle-Anda in the Dominion of the Wind Lords. From that port, she sailed to Stannasgard in the Northlands and has since traveled the breadth of the north on foot, having numerous adventures along the way.
Fascinated by Goblins. Inbar is captivated with goblins and their culture. She knows they pose a danger to more settled societies, especially in the remote reaches of the north where they can gather in numbers. Part of her fascination comes from the relative rarity of seeing a goblin in her homeland, and part from her respect for a people who thrive on the fringes of civilizations that see little of value in them. Inbar would love to be welcomed into a goblin settlement to live with and observe them. She wants to know about their day to day lives, how their family units work, and if they are truly as different from her and her kin as she has heard.
Characteristics
Personality Trait. I can always keep a cheerful disposition no matter what’s going on.
Ideal. I make my own choices and guide my own destiny.
Bond. One day, my parents will be proud of me and what I achieved.
Flaw. If the odds are stacked against me, I don’t stick around.
Inbar Alikhani, Itinerant Rogue
Medium humanoid (human), chaotic good
Armor Class 15 (chain shirt, 17 with shield)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Saving Throws Dex +4, Int +3
Skills Acrobatics +4, Athletics +2, History +3, Perception +2, Persuasion +4
Senses passive Perception 12
Languages Common, Northern Tongue, Southern Tongue
Challenge 1/2 (100 XP)
Fleet-Footed. Inbar’s walking speed is doubled when she uses her action to Disengage. It is tripled when she uses it to Dash.
Sneak Attack (1/Turn). Inbar deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of Inbar’s that isn’t incapacitated and Inbar doesn’t have disadvantage on the attack roll.
ACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 feet., one target. Hit: 5 (1d6 + 2) piercing damage.
Inbar Alikhani, Itinerant Scout
Medium humanoid (human), chaotic good
Armor Class 15 (chain shirt, 17 with shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Saving Throws Dex +4, Int +3
Skills Acrobatics +4, Athletics +2, History +3, Nature +3, Perception +2, Persuasion +4, Survival +2
Senses passive Perception 12
Languages Common, Northern Tongue, Southern Tongue
Challenge 2 (450 XP)
Cunning Action. Inbar can use her bonus action to Dash, Disengage, or Hide.
Fleet-Footed. Inbar’s walking speed is doubled when she uses her action or a bonus action to Disengage. It is tripled when she uses one of them to Dash.
Sneak Attack (1/Turn). Inbar deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of Inbar’s that isn’t incapacitated and Inbar doesn’t have disadvantage on the attack roll.
ACTIONS
Multiattack. Inbar makes two scimitar or shortbow attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 feet., one target. Hit: 5 (1d6 + 2) piercing damage.
REACTIONS
Skittish. Inbar can use her reaction to move up to half her speed if an enemy ends its turn within 5 feet of her.
Inbar Alikhani, Itinerant Explorer
Medium humanoid (human), chaotic good
Armor Class 15 (chain shirt, 17 with shield)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Saving Throws Dex +4, Int +3
Skills Acrobatics +4, Athletics +2, History +3, Nature +3, Perception +2, Persuasion +4, Survival +2
Senses passive Perception 12
Languages Common, Northern Tongue, Southern Tongue
Challenge 3 (700 XP)
Cunning Action. Inbar can use her bonus action to Dash, Disengage, or Hide.
Evasion. When Inbar succeeds on a Dexterity saving throw to reduce the amount of damage she takes from a spell or other effect, she takes no damage on a success and only half damage on a failure.
Fleet-Footed. Inbar’s walking speed is doubled when she uses her action or a bonus action to Disengage. It is tripled when she uses one of them to Dash.
Sneak Attack (1/Turn). Inbar deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of Inbar’s that isn’t incapacitated and Inbar doesn’t have disadvantage on the attack roll.
ACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 feet., one target. Hit: 5 (1d6 + 2) piercing damage.
REACTIONS
Multiattack. Inbar makes two scimitar or shortbow attacks.
Skittish. Inbar can use her reaction to move up to half her speed if an enemy ends its turn within 5 feet of her.
Uncanny Dodge. When an attacker Inbar can see hits her with an attack, she can use her reaction to halve the damage she takes.
Inbar Alikhani, Itinerant Adventurer
Medium humanoid (human), chaotic good
Armor Class 16 (breastplate, 18 with shield)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Saving Throws Dex +6, Int +4
Skills Acrobatics +6, Athletics +3, History +4, Nature +4, Perception +3, Persuasion +5, Survival +3
Senses passive Perception 13
Languages Common, Northern Tongue, Southern Tongue
Challenge 5 (100 XP)
Cunning Action. Inbar can use her bonus action to Dash, Disengage, or Hide.
Evasion. When Inbar succeeds on a Dexterity saving throw to reduce the amount of damage she takes from a spell or other effect, she takes no damage on a success, and only half damage on a failure.
Fleet-Footed. Inbar’s walking speed is doubled when she uses her action or a bonus action to Disengage. It is tripled when she uses one of them to Dash.
Sneak Attack (1/Turn). Inbar deals an extra 17 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll or when the target is within 5 feet of an ally of Inbar’s that isn’t incapacitated and Inbar doesn’t have disadvantage on the attack roll.
ACTIONS
Multiattack. Inbar makes two scimitar or shortbow attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 feet., one target. Hit: 6 (1d6 + 3) piercing damage.
REACTIONS
Skittish. Inbar can use her reaction to move up to half her speed if an enemy ends its turn within 5 feet of her.
Uncanny Dodge. When an attacker Inbar can see hits her with an attack, she can use her reaction to halve the damage she takes.
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