Welcome to Midgard: Lay of the Dark Kingdoms
A hungry crow pecks at the eyes of the rotting corpse hanging on a rusty gibbet at the crossroads. The night air is filled with the howling of wolves, the soft hooting of owls, and the occasional human...
View ArticleInside the Kobold Mines: Playing in the Woods
Let’s get one thing straight. There is no way I can write a dispassionate overview of the overwhelming goodness that is the Margreve Player’s Guide. I just can’t. And there’s a very good reason for it....
View ArticleKobold FAQ: Ley Magic
Considering making a new geomancer or picking up one of the ley magic feats? You might have many questions about ley lines and how they work. I know I did, so I went to the source and asked Dan Dillon,...
View ArticleTome of Beasts: Imperial Ghoul
An imperial ghoul stands tall and proud, its gray flesh robust and muscled, its sharp talons stained black, and its clothing strangely well kept. Its flickering red eyes have an intelligent, malicious...
View ArticleThe Sorcery Stop: Relics of the Lost Fey
Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re...
View ArticleWarlock’s Apprentice: Magic Staves of Midgard
Magical staves are among the most sought-after magic items for many spellcasters. In Midgard, there are a number of unique magical staves, many with rich histories and lore. Spell Sources: While many...
View ArticleExpanding Codex: Ziphius
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign....
View ArticleOut of the Frying Pan: Travails along the Tamasheq
Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’...
View ArticleThe Far Side of the Table: All about the Experience
It was a sunny, clear day in Greychapel. A light breeze carried the smell of last night’s rain. Markus, Holly, and Sebastian stood outside the Goldfinch Inn, soaking in the atmosphere around them....
View ArticleWinter Magic Wallpapers
It’s summer! So here’s a cool set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from Deep Magic: Winter Magic by William...
View ArticleSo You Want to Play in Midgard? (But You Don’t Know Where to Start)
You’ve picked up the Tome of Beasts or maybe the Creature Codex. Maybe you have the Midgard Heroes Handbook. You were thinking about just dropping these monsters into your homebrew or adding those...
View ArticleDesigning with Style: Unlocking the Style Guide Using Thieves’ Tools
The Designing with Style series breaks down the official 5th Edition style guide to help designers create content that’s well-written, polished, and precise. Using consistent language for rules and...
View ArticleWelcome to Midgard: Khanate of the Khazzaki
The Plain is filled with human nomads who call themselves Khazzaki. They are followers of Svarog and Khors and Perun and Sweet Golden Lada, though Svarog is their patron. Their cities are built of...
View ArticleThe Sorcery Stop: Minor Magicks
Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re...
View ArticleWarlock’s Apprentice: The Darkest Vaults of the Great Maze
A maze within a maze within a maze… Every minotaur whispers its name, senses its presence, wonders at its complexity, its enigma, its beauty—the First Labyrinth. To them, the Plane of the Great...
View ArticleTome of Beasts: Eonic Drifter
The air crackles and lights flicker in the ruins. In a whirl of colorful robes, the drifter materializes from the unfathomable maelstroms of time. His eyes scan the hall in panic, anticipating the...
View ArticleOut of the Frying Pan: The Wandering Roads of Dornig
Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’...
View ArticleCreature Codex Nominated for ENnie
Remember when the Kobolds brought you nearly 400 brand new monsters last year with the release of the Creature Codex? Those were great times. (I wonder how many battles that book launched? How much...
View ArticleExpanding Codex: Arcanaphage
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign....
View ArticleThe Sorcery Stop: Black Magic Vexes
Supernatural boons might take the form of blessings or charms, providing worthy characters with some small benefit—the equivalents of wondrous items and potions. Such gifts are great fodder for quests...
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