Expanding Codex: Flame-Scourged Scion
Alternate Traits and Actions The following changes allow GMs to alter a flame-scourged scion without modifying its challenge rating. Blight Burst (Recharge 6). The flame-scourged scion showers the...
View ArticleKobold Dispatch: September Edition
Straight from the Editorial Director’s snout, the Dispatch provides a sneak peek at upcoming publications and projects headed from the warrens to gaming tables everywhere, so you’ll know what to watch...
View ArticleMidgard Icons: The Exarch of the Wastes
In this post, we’ll get an in-depth look at another of the 13 Midgard icons: Vermes II, Exarch of the Wastes! EXARCH OF THE WASTES Exarch Vermes II is the most influential wizard in the Wasted West, a...
View ArticleThe Art of Skirmishing: Why We Fight
The first step of creating any successful skirmish is to set compelling stakes and objectives for that skirmish and to communicate them clearly to the players. The worst-case scenario for a skirmish...
View ArticleTrapmaster: Finding Your Purpose
Been thinking a lot about the Exploration pillar in 5th Edition lately—and traps in particular. When you are adding combat scenarios to your game, it’s easy to understand why they’re there: bandits...
View ArticleThe 4th Pillar: The Consumable Conundrum
While consumables can have an effect on matters of balance in your campaign, let’s first talk about how they can change the overall fun-level of your game. Potions, scrolls, and other consumables are...
View ArticleMidgard Ley Magic: Circle of the Living World
Welcome back to this series where we dive into the world of Midgard and the magical currents of ley lines that course through it. If you’ve not had a chance to read prior entries in the series, you...
View ArticleNew Kickstarter—Presenting the Scarlet Citadel!
Do you like classic-style dungeons? How about adventures from the creators of Empire of the Ghouls and the darkly fantastical world of Midgard? Well, sound all the bells, slide-whistles, and kazoos at...
View ArticleScarlet Citadel Wallpapers
It’s September, and everyone’s gaming! So here’s a blood-soaked set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from the...
View ArticleDown in the Underground: Underworld Lairs and the Underworld Player’s Guide
Empire of the Ghouls is certainly a monumental achievement from the kobolds as the first hardcover-length adventure that spans 1st to 13th level and takes the players on a tour of Midgardian...
View ArticleSecrets of the Emerald Order: Disciple of the Emerald Esoterica
The Emerald Order is a mystic cabal that jealously guards the Emerald Tablets, upon which the secrets of the universe were inscribed by Thoth-Hermes himself. The most dedicated and driven members of...
View ArticleScarlet Citadel Kickstarter Update
Periodically, the kobold crew will be sharing sneak peeks of some of the fantastic art set to appear in the pages of the Scarlet Citadel adventure. Today, we share the opening piece for Chapter 6!...
View ArticleExpanding Codex: Devil Shark
Alternate Traits and Actions The following changes allow GMs to alter a devil shark without modifying its challenge rating. Amphibious. The devil shark can breathe air and water. It also has a speed...
View ArticleScarlet Citadel Shirts!
Can’t wait to plumb the depths of the Scarlet Citadel dungeon? Love the look of this project’s art? Fly your adventuring flag high with two brand-new Scarlet Citadel t-shirt designs, available now at...
View ArticleThe 4th Pillar: Playing by the Rules
It’s possible to play by the encounter design rules but still use the tools we’ve outlined so far in this series without totally breaking everything. This will likely apply to anyone who is still new...
View ArticleScarlet Citadel Wednesdays on Kobold Press’s Twitch channel!
Here in the warrens, there has been much chattering and buzzing about all things Scarlet Citadel. We figured, why not bring our excitement about this project straight to our fans every week via the...
View ArticleArt of Skirmishing: Objectives
To make a skirmish a skirmish, you will need an objective as well as a condition for ending combat. In a standard combat, these are the same thing. Once a side runs out of combatants, the other side...
View ArticleTrapmaster: Enough Rope to Hang Themselves
What is the philosophy of traps in your game? Answering this question helps you design the types of traps that you and your players want to see. Those looking for fun puzzles will have a quite...
View ArticleScarlet Citadel Kickstarter Update
Periodically, the kobold crew will be sharing sneak peeks of some of the fantastic art set to appear in the pages of the Scarlet Citadel adventure. Today, we share a brand-new half-page illustration!...
View ArticleKobold Dispatch: October Edition
Straight from the Editorial Director’s snout, this monthly blog series provides a peek at current publications and projects headed from the warrens to gaming tables everywhere—so you’ll always know...
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