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Rogue’s Gallery: Drayfn Mers

Rogue’s Gallery is a series dedicated to showing detailed NPCs at different CRs, useful as mentors, rivals, patrons, or just for colorful casting. To celebrate the launch of Book of Ebon Tides, we’re...

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Deep Magic: Spells of the Saints, Part 5

The following spells are the creations of saints, apostles, and other important religious figures that have spread throughout their faith. Most of these spells can only be used by clerics, but a few...

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Deep Magic: Pestilent Magic Items

In the spirit of Deep Magic, your arcane caster can now explore the putrid potential of vermin and plague with Pestilent Magic. This entry presents a selection of magical items tied into the themes of...

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Monstrous Crits: One Better, part 3

Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage...

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Midgard for the Masses: Pirates and Rogues

The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. It’s all in there, but certain locations are better suited based on the type of game you want. Every...

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Wastes Wednesday: Miniatures

Did you know that the Wastes of Chaos Kickstarter has miniatures as an add-on? Here’s a sneak peek at the minis from the campaign! Warped Behemoth You know what they say about monsters with big fists,...

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Warlock 34 Excerpt

Did you know we have a Patreon that funds a zine about Midgard every month? It includes Warlock Lair, a new adventure every month too! Here’s a an excerpt from Warlock 34, written by kobold-in-chief...

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Haunted Items: Ebony Walking Cane

Haunted items are magical curios inhabited by a soul, typically the soul of their former owner or someone with a close connection to the item. The soul has its own thoughts and motivations, and often...

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Tome Unleashed: Accursed Defiler

The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving GMs ways to modify existing monsters to surprise well-prepared players or introduce new monsters to a campaign. Last...

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Midgard 10th Anniversary Sale!

The setting that started it all—Midgard turns 10 years old this October! Celebrate with us! Each Wednesday this month, you’ll see Midgard for the Masses articles on the blog, giving you a Best of...

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Reach for the Stars: Stellar Bestiary

Are you taking your D&D game into the great beyond and sailing the astral seas? Explore rules to augment a game with options beyond your campaign’s home world! This installment looks at a few...

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Midgard Top 10: Most Dangerous Locations

The world of Midgard holds hundreds of locations for brave adventurers to discover, explore, and perhaps even plunder. But what if you want a real challenge? Here are THE most dangerous locations of...

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Midgard for the Masses: Exploration and Community

The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. But certain locations are better suited based on the type of game you want. Every week during...

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Hibernating with a Town of Bearfolk (5e)

In this article, we’ll discuss how you can use D&D 5e bearfolk as a memorable way for your party to spend their downtime during the winter months when travel and adventuring may be out of the...

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Unlocking the Vault: Book of Ebon Tides

Unlocking the Vault dives into magic items from the Vault of Magic. Each installment looks at one particular magic item. We’ll look into variant rules or ways to bend the current rules, to make items...

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Folk Magic: Magic Items for City Dwellers

In a world suffused with magic, what kind of magic do common folk use in their day-to-day lives? What so-called hedge magic is used by the butcher, the baker, the candlestick maker—all to make their...

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Monstrous Crits: One Better, part 4

A 5E rules update floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage on critical hits . . ....

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Midgard for the Masses 3: Political Intrigue

The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. But certain locations are better suited based on the type of game you want. Every week during...

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Children of Typhon: Transmogrification Demon

Typhon, Father of Monsters, is chained beneath a lone mountain by the powers of good. Typhon desires escape, but thus far, no known power can free him. The Children of Typhon are the cult that...

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Bigger Bads: Noble NPCs

Monsters are great enemies, but humanoid NPCs can be the greatest enemies of all! The SRD and Creature Codex provide some useful standard NPCs to throw at players, but there are holes in the power...

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