Rogue’s Gallery: Drayfn Mers
Rogue’s Gallery is a series dedicated to showing detailed NPCs at different CRs, useful as mentors, rivals, patrons, or just for colorful casting. To celebrate the launch of Book of Ebon Tides, we’re...
View ArticleDeep Magic: Spells of the Saints, Part 5
The following spells are the creations of saints, apostles, and other important religious figures that have spread throughout their faith. Most of these spells can only be used by clerics, but a few...
View ArticleDeep Magic: Pestilent Magic Items
In the spirit of Deep Magic, your arcane caster can now explore the putrid potential of vermin and plague with Pestilent Magic. This entry presents a selection of magical items tied into the themes of...
View ArticleMonstrous Crits: One Better, part 3
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage...
View ArticleMidgard for the Masses: Pirates and Rogues
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. It’s all in there, but certain locations are better suited based on the type of game you want. Every...
View ArticleWastes Wednesday: Miniatures
Did you know that the Wastes of Chaos Kickstarter has miniatures as an add-on? Here’s a sneak peek at the minis from the campaign! Warped Behemoth You know what they say about monsters with big fists,...
View ArticleWarlock 34 Excerpt
Did you know we have a Patreon that funds a zine about Midgard every month? It includes Warlock Lair, a new adventure every month too! Here’s a an excerpt from Warlock 34, written by kobold-in-chief...
View ArticleHaunted Items: Ebony Walking Cane
Haunted items are magical curios inhabited by a soul, typically the soul of their former owner or someone with a close connection to the item. The soul has its own thoughts and motivations, and often...
View ArticleTome Unleashed: Accursed Defiler
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving GMs ways to modify existing monsters to surprise well-prepared players or introduce new monsters to a campaign. Last...
View ArticleMidgard 10th Anniversary Sale!
The setting that started it all—Midgard turns 10 years old this October! Celebrate with us! Each Wednesday this month, you’ll see Midgard for the Masses articles on the blog, giving you a Best of...
View ArticleReach for the Stars: Stellar Bestiary
Are you taking your D&D game into the great beyond and sailing the astral seas? Explore rules to augment a game with options beyond your campaign’s home world! This installment looks at a few...
View ArticleMidgard Top 10: Most Dangerous Locations
The world of Midgard holds hundreds of locations for brave adventurers to discover, explore, and perhaps even plunder. But what if you want a real challenge? Here are THE most dangerous locations of...
View ArticleMidgard for the Masses: Exploration and Community
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. But certain locations are better suited based on the type of game you want. Every week during...
View ArticleHibernating with a Town of Bearfolk (5e)
In this article, we’ll discuss how you can use D&D 5e bearfolk as a memorable way for your party to spend their downtime during the winter months when travel and adventuring may be out of the...
View ArticleUnlocking the Vault: Book of Ebon Tides
Unlocking the Vault dives into magic items from the Vault of Magic. Each installment looks at one particular magic item. We’ll look into variant rules or ways to bend the current rules, to make items...
View ArticleFolk Magic: Magic Items for City Dwellers
In a world suffused with magic, what kind of magic do common folk use in their day-to-day lives? What so-called hedge magic is used by the butcher, the baker, the candlestick maker—all to make their...
View ArticleMonstrous Crits: One Better, part 4
A 5E rules update floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage on critical hits . . ....
View ArticleMidgard for the Masses 3: Political Intrigue
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. But certain locations are better suited based on the type of game you want. Every week during...
View ArticleChildren of Typhon: Transmogrification Demon
Typhon, Father of Monsters, is chained beneath a lone mountain by the powers of good. Typhon desires escape, but thus far, no known power can free him. The Children of Typhon are the cult that...
View ArticleBigger Bads: Noble NPCs
Monsters are great enemies, but humanoid NPCs can be the greatest enemies of all! The SRD and Creature Codex provide some useful standard NPCs to throw at players, but there are holes in the power...
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