Reach for the Stars: Deep Space Ancestries
Are you taking your D&D game into the great beyond and sailing the astral seas? Explore rules to augment a game with options beyond your campaign’s home world! This installment looks at adapting...
View ArticleMidgard for the Masses 4: Danger and Darkness
The vast lands of Midgard are rich with opportunity and chaos befitting every kind of adventurer. But certain locations are better suited based on the type of game you want. For a complete Midgard...
View ArticleDeep Magic: Spells of the Saints, Part 6
This installment closes our series of spells created by saints, apostles, and other important religious figures of various faiths. Most of these spells can only be used by clerics, but a few can be...
View ArticleFrom the Ashes: Olympia Ferrymantle
For reincarnated characters who aren’t brought back from the dead with magic, the journey to understand one’s past, present, and future can be a driving force. The dwarven scout, Olympia Ferrymantle,...
View ArticleMonstrous Crits: One Better, part 5
A 5E rules update floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage on critical hits . . ....
View ArticleSkill Challenges for 5E, Part 4
Skill challenges are a great way to bring the same sort of structure and excitement of combat to non-combat encounters. PCs use different skills as a group to tackle what’s in front of them and...
View ArticleHaunted Items: Brynjolf’s Collar
Haunted items are magical curios inhabited by a soul, typically the soul of their former owner or someone with a close connection to the item. The soul has its own thoughts and motivations, and often...
View ArticleTV to Tabletop: Game of Thrones
TV to Tabletop is a new series where we take ideas from popular fantasy TV and movies and translate them to D&D terms. Use them in your own game as is, rename them to hide your sources, or get...
View ArticleReach for the Stars: One with the Stars
Are you taking your D&D game into the great beyond and sailing the astral seas? Explore rules to augment a game with options beyond your campaign’s home world! This final installment looks at a...
View ArticleMore About Manors
Kobold’s expansive book of player options, Tome of Heroes, introduced a comprehensive list of activities for players to enjoy while not adventuring, known as downtime activities. One of these...
View ArticleMore About Manors, part 2
The Kobold Press expansive book of player options, Tome of Heroes, introduced a comprehensive list of activities for players to enjoy while not adventuring (known as downtime activities). One of these...
View ArticleTome Unleashed: Lantern Dragonette
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving GMs ways to modify existing monsters to surprise well-prepared players or introduce new monsters to a campaign. Last...
View ArticleMonstrous Crits: One Better, part 6
A 5E rules update floated the idea that monsters will lose access to critical hits. They say monsters don’t need the extra damage. Maybe monsters shouldn’t deal extra damage on critical hits . . ....
View ArticleMonster Weaknesses for Tome of Beasts 3
Some monsters are bags of hit points, and it can be fun to stand around the pinata and beat it until it explodes into experience points. But if a monster has a weak point, some trick to exploit, a...
View ArticleUnlocking the Vault: Top 6 Common Weapons and Armor
Unlocking the Vault dives into magic items from the Vault of Magic. The most powerful common magic item found in the main rules is the humble potion of healing—the benchmark for the pinnacle of power...
View ArticleFolk Magic: Magic Items for Wilderness Dwellers
In a world suffused with magic, what kind of magic do common folk use in their day-to-day lives? What so-called hedge magic is used by the butcher, the baker, the candlestick maker—all to make their...
View ArticleMonster Weaknesses for Tome of Beasts 3, part 2
Some monsters are bags of hit points, and it can be fun to stand around the pinata and beat it until it explodes into XP. But if a monster has a weak point—some trick to exploit—a combat encounter...
View ArticleDivine Purpose, part 1
A common trope in pulp fantasy involves a protagonist beholden to a destiny bestowed upon them by the gods. In 5E D&D, one of the coolest cleric abilities is Divine Intervention, where the cleric...
View ArticleChildren of Typhon: The Consecration Rite
Typhon, Father of Monsters, is chained beneath a lone mountain by the powers of good. Typhon desires escape, but thus far, no known power can free him. The Children of Typhon are the cult that...
View ArticleFrom the Ashes: Old Soul Background
From the Ashes is a look at making reincarnation special and strange in your 5E D&D game. This installment features two new spells and a new background for a character who remembers a past life,...
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