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Monster Weaknesses for Tome of Beasts 3, part 3

Some monsters are bags of hit points, and it can be fun to stand around and hit them until they explode into XP. But if a monster has a weak point—some trick to exploit—a combat encounter takes on a...

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Boss Fights: The Duelist

Boss monsters are a hallmark of adventure design. The PCs gather clues and slay foes, working toward the ultimate villain. In the climactic battle, the PCs end the boss’s schemes and save the day....

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Haunted Items: Rat Queen’s Headdress

Haunted items are magical curios inhabited by a soul, typically the soul of their former owner or someone with a close connection to the item. The soul has its own thoughts and motivations, and often...

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TV to Tabletop: Witcher

TV to Tabletop is a new series where we take ideas from popular fantasy TV and movies and translate them to D&D terms. Use them in your own game as is, rename them to hide your sources, or get...

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Monster Weaknesses for Tome of Beasts 3, part 4

Some monsters are bags of hit points, and it can be fun to stand around and hit them until they explode into XP. But if a monster has a weak point—some trick to exploit—an encounter takes on a new...

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Skill Challenges for 5E, Part 5

Skill challenges are a great way to bring the same sort of structure and excitement of combat to non-combat encounters. PCs use different skills as a group to tackle what’s in front of them and...

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Unlocking the Vault: Uncommonly Good Common Items

Unlocking the Vault dives into magic items from the Vault of Magic. One great thing about the Vault of Magic is the large number of new common magic items it brings into the game. The potions, rings,...

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Street Eats of Zobeck

Welcome to Midgard Monday! Each week, we’ll visit some little corner of the big, wide world of Midgard. Look for standalone content every Monday that you can drop into your own campaign—whether it’s...

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Monster Weaknesses for Tome of Beasts 3, part 5

Some monsters are bags of hit points, and it can be fun to stand around and hit them until they explode into XP. But if a monster has a weak point—some trick to exploit—an encounter takes on a new...

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Tome Unleashed: Hoard Golem

The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving GMs ways to modify existing monsters to surprise well-prepared players or introduce new monsters to a campaign. Last...

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Folk Magic: Gravebinder Magic

In a world suffused with magic, what kind of magic do common folk use in their day-to-day lives? What so-called hedge magic is used by the gravebinders to keep deceased loved ones in repose, dead...

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Fireforge Dwarves of Midgard

It’s Midgard Monday! Each week, we’ll visit a corner of the wide world of Midgard. Look for standalone content every Monday that you can drop into your own campaign—whether it’s in Midgard or your own...

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Monster Weaknesses for Tome of Beasts 3, part 6

Some monsters are bags of hit points, and it can be fun to stand around and hit them until they explode into XP. But if a monster has a weak point—some trick to exploit—an encounter takes on a new...

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Divine Purpose, part 2

A common trope in fantasy involves a protagonist beholden to a destiny bestowed upon them by the gods. If you play a cleric, you should have a well-defined relationship between your character and...

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One Better: Inspiration Aspirations

In current 5E rules, inspiration is a great concept, implemented poorly. In theory, it provides the GM with a tool to reward good roleplaying. It also provides players with a resource to improve their...

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Old Medicine of the Margreve

It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content every Monday that you can drop into your own campaign—whether it’s in Midgard or your own...

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From the Ashes: Affordable Spellcare and IRL Beliefs Informing Gameplay

From the Ashes looks at making reincarnation special and strange in your 5E D&D game. Want to develop a backstory that goes all the way back? Tome of Heroes has hundreds of options to make...

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Boss Fights: Black Pudding

Boss monsters are a hallmark of adventure design. In the climactic battle, the PCs end the boss’s schemes and save the day. Especially at lower levels though, boss monsters can be dull. They are...

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Children of Typhon: Spells and Magic Items

Typhon, Father of Monsters, is chained beneath a lone mountain by the powers of good. Typhon desires escape, but thus far, no known power can free him. The Children of Typhon are the cult that...

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Red Eels Thieves’ Guild in Messori Harbor

It’s Midgard Monday! Each week, we visit a corner of the wide world of Midgard. Look for standalone content you can drop into your own campaign—whether it’s in Midgard or your own homebrew. Find new...

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